Sarah’s Vision is set 150 years in the future and is a collaborative game of strategy and resource management in a world beyond imagination. The aim is to use limited resources correctly, while powerful forces are at the same time seeking to undermine society and take us back to the dark ages of the early 21st century. The players take on the role of special agents from the so-called Agency and have to overcome a series of events triggered by the story. At the end of each round, a new main event is triggered and three special citizens are put in danger, unless the players can protect them. To do this, the players have to skilfully select which of the Agency’s resources to use and decide when to use them.
Sarah’s Vision is designed for 1–4 players aged 14+. It takes about 60 to 90 minutes to play.
Europe 2163. Automated transport systems, flying cars, unlimited energy, a seamless flow of information: humanity is rapidly heading for a massive technological revolution that will democratise knowledge and systems. This leads to social changes that go beyond our wildest imagination – the moment of singularity. But one group is resisting. A small elite wants to go back to the dark ages of the early 2000s, when they had all the power. Only the Agency stands in their way. You take on the role of the Agency's special agents, who are dedicated to protecting a handful of high potential individuals (HPIs) who have the skills to create the MindNet that can bring the world closer to singularity, but who are thus also targets ...
«Everything that was once deemed science fiction became science fact.»
The players take on the role of special agents from the Agency and have to overcome a series of events triggered by the narrative. At the end of each round, a new main event is triggered and the three special citizens are put in danger, unless the players can protect them. To do this, the players have to skilfully select which of the Agency's resources to use and decide when to use them. The game is won when all 20 events have been completed and all the player characters have no more than four danger cubes in their danger zone. The video describes all the rules of Sarah's Vision in detail, and also provides one or two suggested strategies for handling the events.
For the players to be successful, one thing is needed above all: collaboration. And this is the greatest attraction of Sarah's Vision: how will the players make decisions together? Do the players act as a team or as individuals? Who makes decisions, who delegates responsibility? Sarah's Vision is a game full of strategic decisions. Baloise has developed the game for its employees for precisely this reason: to foster collaboration in order to create a better shared future. And as with all games, above all it is also intended to be fun.
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